• v0.3.0-beta.11 0a58782882

    Piratecraft 0.3.0-beta.11
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    Pre-release

    mage released this 2026-08-05 11:34:30 -04:00 | 169 commits to master since this release

    Piratecraft 0.3.0-beta.11

    This prerelease replaces the rejected wind-limited VS Sails baseline with the
    deterministic first-party Piratecraft Ships 0.1.0 addon on the native
    Eureka ship path. Fleet ships are the Pirates-native pirates_eureka
    templates with upstream Eureka engine defaults; no addon is needed to convert
    them. VS Sails and the old pirates-sails-compat addon are reference-only and
    are not in this pack.

    Arcade ship controls

    • W/S steps the throttle notch Reverse (-25%), Furled, Low (33%), Medium
      (67%), and Full. The notch is latched after key release, persists per ship,
      and the first real captain on a fresh ship starts at Furled. Pirates AI
      keeps its upstream behavior and is never scaled by the human notch.
    • A/D steers at 65% at rest, ramping to full turning by 1 m/s horizontal
      speed; steering inverts while the notch is Reverse. Eureka cruise is
      disabled as redundant.

    Captain broadside

    • The rebindable X key selects the native Pirates cannon bank by look
      (within a 60-degree aim cone, no fore/aft fallback), fires unlimited
      standard shot bow to stern with a 2-tick stagger, and starts a ship-wide
      100-tick reload after the last shot.
    • Captured (DISARMED) cannons fire manually while the Pirates AI remains
      disarmed.

    Evidence and gates

    • checks.x86_64-linux.ships passes in 50 s with 109 assertions on a clean
      39-mod server runtime with no VS Sails: exact versions, config defaults,
      notch constants/factors/latching, AI raw passthrough, cannon-bank fixture
      scan and selection, SavedData serialization, and broadside tick idempotence.
    • Prism, static metadata/module/standalone-policy/client-compatibility/client,
      and the HMC client-smoke checks are green. The built Piratecraft-0.3.0-beta.11.mrpack
      is 74,787 bytes, embeds exactly one byte-identical
      piratecraft-ships-0.1.0.jar, and contains no Sails, probe, or third-party JARs.
    • Not yet covered: real in-world handling (a real mounted player exercising the
      throttle/turn path), an X-key packet-triggered projectile broadside, restart
      persistence, manually fired captured cannons, and multiplayer/PvE remain
      playtest gates. This is a prerelease, not production-ready.
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