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Piratecraft 0.3.0-beta.2
Pre-releasereleased this
2026-08-04 12:47:00 -04:00 | 180 commits to master since this releaseWIP PLAYTEST
Public prerelease for Minecraft 1.20.1, Forge 47.4.10, and Java 17.
Installation
Import
Piratecraft-0.3.0-beta.2-playtest.mrpackdirectly into Prism Launcher. No Packwiz bootstrap is required.SHA-256:
ec393e8e1fe9e5af00334d35bfa6794808094450990d212ddbf5b9607dd98a72Multiplayer endpoints are operator-provided.
Fixed
- Fixed the beta.1 deterministic natural-fleet crash caused by an unbound Sails helm calling
setChangedduring proto-chunk jigsaw generation. - Updated the first-party Pirates/Sails compatibility addon to
0.1.1.
Observed
- A natural Anetum Contatum generated successfully in a real-client manual test.
- The ship worked, and steering was reported perfect.
- Sails worldgen, client, client compatibility, client smoke, Prism, metadata, module, and policy checks are green.
Known Issues / Incomplete Validation
serverandfleet-assemblyautomated probes remain red because their check harness observes insufficient wind movement before reaching steering assertions. This does not establish that gameplay movement or steering is broken, but automated coverage remains uncertain.- All 11 fleet variants are not yet fully validated.
- Two-client combat, boarding, capture, cargo, repair, persistence, and soak testing remain incomplete.
- This is a WIP playtest prerelease, not a production-ready build.
- Steam, propellers, balloons, and powered airships are intentionally unavailable under the sailing-era policy.
Downloads
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Source code (ZIP)
0 downloads
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Source code (TAR.GZ)
0 downloads
- Fixed the beta.1 deterministic natural-fleet crash caused by an unbound Sails helm calling