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Piratecraft 0.3.0-beta.6
Pre-releaseSome checks failedbuildbot/nix-eval Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client-compatibility Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.fleet-assembly Build done.buildbot/nix-build Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.server Build done.released this
2026-08-04 15:00:55 -04:00 | 175 commits to master since this releaseWIP PLAYTEST
Minecraft 1.20.1, Forge 47.4.10, Java 17.
Import
Piratecraft-0.3.0-beta.6-playtest.mrpackdirectly into Prism Launcher.SHA-256:
916af0c1fb3c5fcd2ae1bc031811b98a5e87a14c9327bb4fe282ee5b18c68df2Fixes
- Prevents the server watchdog deadlock caused by scanning fleet structure chunks while they are still generating.
- Fleet conversion now waits for all required chunks to be fully loaded using a non-blocking readiness check.
- Incomplete structures are deferred and converted once, without requesting or waiting for chunk generation while holding addon state.
- Addon 0.1.5.
Small-group WIP playtest build.
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Piratecraft 0.3.0-beta.5
Pre-releaseSome checks failedbuildbot/nix-eval Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client-compatibility Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.fleet-assembly Build done.buildbot/nix-build Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.server Build done.released this
2026-08-04 14:38:53 -04:00 | 177 commits to master since this releaseWIP PLAYTEST
Minecraft 1.20.1, Forge 47.4.10, Java 17.
Import
Piratecraft-0.3.0-beta.5-playtest.mrpackdirectly into Prism Launcher.SHA-256:
71886f26912f7acee5f1bbbe50a3cbe41a625404e94044462b0a04c4a798a255Fixes
- Removes exact runtime block and block-entity count requirements from natural fleet conversion.
- Assembles the actual valid ship blocks present after world generation.
- Failed conversion now logs and leaves the static structure intact instead of deleting it.
- Post-assembly validation never deletes an accepted ship.
- Duplicate callbacks no longer modify the world.
- Source restoration touches only submitted block positions and clears residual inventories to prevent item spills.
- Addon 0.1.4.
Small-group WIP playtest build.
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Piratecraft 0.3.0-beta.4
Pre-releaseSome checks failedbuildbot/nix-eval Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client-compatibility Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.fleet-assembly Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.server Build done.buildbot/nix-build Build done.released this
2026-08-04 14:09:29 -04:00 | 178 commits to master since this releaseWIP PLAYTEST
Minecraft 1.20.1, Forge 47.4.10, Java 17.
Import
Piratecraft-0.3.0-beta.4-playtest.mrpackdirectly into Prism Launcher.SHA-256:
b17c7ddf1f4045258d51a9de820fa3694c6e4e9fea46d2575b75007654ec6c52Fixes
- Fixes beta.3's incomplete entity-query fix: snapshots now use the backing entity list's non-iterating
toArray()path, avoiding the reproduced fail-fast copy crash. - Restores generated ship cleanup to the dimension's real sea level instead of expanding the highest water in tall ship bounds into a giant water pillar.
- Updates the compatibility addon to 0.1.3.
Small-group WIP playtest build, not production-ready.
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- Fixes beta.3's incomplete entity-query fix: snapshots now use the backing entity list's non-iterating
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Piratecraft 0.3.0-beta.3
Pre-releaseSome checks failedbuildbot/nix-eval Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client-compatibility Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.fleet-assembly Build done.buildbot/nix-build Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.server Build done.released this
2026-08-04 13:41:34 -04:00 | 179 commits to master since this releaseWIP PLAYTEST
Minecraft 1.20.1, Forge 47.4.10, Java 17.
Import
Piratecraft-0.3.0-beta.3-playtest.mrpackdirectly into Prism Launcher.SHA-256:
25abbf9bdbce38da18331ec544171e827e0969ab615319d0d8d64864fce7ba8eFixes
- Prevents reproducible client
ConcurrentModificationExceptioncrashes in Valkyrien Skies entity queries near assembled ships by iterating stable entity-section snapshots. - Stops deleting successfully activated fleet ships after crew spawner blocks become NPCs.
- Updates the first-party compatibility addon to 0.1.2.
This is a small-group WIP playtest build, not a production release.
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- Prevents reproducible client
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Piratecraft 0.3.0-beta.2
Pre-releasereleased this
2026-08-04 12:47:00 -04:00 | 180 commits to master since this releaseWIP PLAYTEST
Public prerelease for Minecraft 1.20.1, Forge 47.4.10, and Java 17.
Installation
Import
Piratecraft-0.3.0-beta.2-playtest.mrpackdirectly into Prism Launcher. No Packwiz bootstrap is required.SHA-256:
ec393e8e1fe9e5af00334d35bfa6794808094450990d212ddbf5b9607dd98a72Multiplayer endpoints are operator-provided.
Fixed
- Fixed the beta.1 deterministic natural-fleet crash caused by an unbound Sails helm calling
setChangedduring proto-chunk jigsaw generation. - Updated the first-party Pirates/Sails compatibility addon to
0.1.1.
Observed
- A natural Anetum Contatum generated successfully in a real-client manual test.
- The ship worked, and steering was reported perfect.
- Sails worldgen, client, client compatibility, client smoke, Prism, metadata, module, and policy checks are green.
Known Issues / Incomplete Validation
serverandfleet-assemblyautomated probes remain red because their check harness observes insufficient wind movement before reaching steering assertions. This does not establish that gameplay movement or steering is broken, but automated coverage remains uncertain.- All 11 fleet variants are not yet fully validated.
- Two-client combat, boarding, capture, cargo, repair, persistence, and soak testing remain incomplete.
- This is a WIP playtest prerelease, not a production-ready build.
- Steam, propellers, balloons, and powered airships are intentionally unavailable under the sailing-era policy.
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- Fixed the beta.1 deterministic natural-fleet crash caused by an unbound Sails helm calling
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Piratecraft 0.3.0-beta.1
Pre-releaseSome checks failedbuildbot/nix-eval Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.client-compatibility Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.prism Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.server Build done.buildbot/nix-build Build done.buildbot/nix-build gitea:matt/piratecraft#checks.x86_64-linux.fleet-assembly Build done.released this
2026-08-04 10:48:23 -04:00 | 181 commits to master since this releaseWIP PLAYTEST
This prerelease is an in-progress playtest build. It is not a production-ready replacement for v0.2.0-beta.2.
Install with Prism Launcher
- Download
Piratecraft-0.3.0-beta.1-playtest.mrpackbelow. - In Prism Launcher, select Add Instance -> Import.
- Select the downloaded
.mrpackand complete the import.
Runtime: Java 17, Minecraft 1.20.1, Forge 47.4.10.
Playtest scope
- Migrates the ship implementation from Sable to the Valkyrien Skies / Eureka / Valkyrien Sails / Pirates stack.
- Includes the current
pirates-sails-compatcompatibility addon. - Playtest server:
foundry.gentoo-matrix.ts.net:25565. Access requires Tailscale.
Known blocker
Ship translation works in focused checks, but rotational steering/yaw is not proven and may not work.
Incomplete validation
Prefab/economy/progression, all fleet variants, multiplayer, capture, and soak validation remain incomplete.
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- Download
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Piratecraft 0.2.0-beta.2
Pre-releasereleased this
2026-08-02 19:21:06 -04:00 | 188 commits to master since this releasebeta.2 fixes beta.1's startup blocker by pinning JEI 19.39.0.372 compatible with NeoForge 21.1.228.
- Install directly in Prism Launcher with Add Instance → Import and select the .mrpack.
- Requires Java 21.
- Minecraft 1.21.1 / NeoForge 21.1.228.
- No bootstrap or custom command is used; mods are fetched from official manifest/CDN URLs.
- The dependency/JarJar check and real HeadlessMc/HMC-Specifics title-screen smoke test are green.
- Manual Prism GPU, server, and multiplayer tests remain pending.
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released this
2026-08-02 15:07:48 -04:00 | 190 commits to master since this releaseBROKEN: do not use. JEI requires NeoForge 21.1.238 but this pack pins 21.1.228. Use v0.2.0-beta.2 instead.
Beta.2 release: https://git.matt.you/matt/piratecraft/releases/tag/v0.2.0-beta.2
Native Prism
.mrpack.Install: Add Instance → Import.
- Java 21
- Minecraft 1.21.1
- NeoForge 21.1.228
- No Packwiz bootstrap or custom command
- Mods download from official manifest/CDN URLs
Graphical client and multiplayer playtesting are still pending.
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